

I must also wonder if they've fired the artist because, from what I see, recent character design was shit. But now I look at the recent screenies and all I see is korean mmo school of design with bland elemental-themed shit. And so we'd be having the hellishly scary foes like abjurers or diviners hounding the player. We've already had sorceress in the game but she was less of a sorceress and more of a conjuress. And, since I've tried to do a classical-inspired game, most of the foes were meant to be dnd specialist wizards. So the mage floor is being done, that was always being planned. I also looked at their recent screenies and the butchering of ideas continues. Would've explained why a person so unqualified gets to mess with a project. I wonder if the guy that has replaced me (he had zero portfolio, like, literally no gaming presence in the web) was someone's gunsel. Especially as their inept tinkering with teh balance seems to continue - now they're rewriting the system once again, lol. Or use the shovel if you'd like to give a hero +100 stress.My sole hope atm lays with Lovehammer 400k - if it'll be able to go memetic and attract a moderately big following, I'll just carpetreviewbomb the fuckers. +20% DMG buff until next camp Barnacle crusted chest
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Your hero receives a +30% DMG buff until next camp! You find gold or gems x2 or receive +100 light! The curios list is still here, but the interactive features and effects are gone!

Unfortunatlely, the interactive curios sheet that was available on this page (and on the trinkets page) broke down by changing the new website design.
